About Me

I am a game developer, creative collaborator, UX/UI and QA with 4 years experience making games.

Designing collaborative gameplay elements together with seamless and fluid user interfaces for players is what I’m most enthusiastic about.

Recently I published The Argument Solver on Steam that helps people solve meaningless conflicts through the art of violence. Prior to that I completed my internship at Zebrar as a QA where I worked on testing the mobile games for Metaverse of Magic.


Projects

The Argument Solver

Link: Steam Page

Link: Portfolio

My contributions: Developed and shipped on a two-person team. Designed and tuned major systems, implemented a seamless user experience, created and modeled all of the assets and levels (excluding player models). Sourced and developed the player controller and animations. Made all the marketing Assets.

Studio: PacketLoss Studios (self-employed owner)

Platforms: PC

Team Size: Two Core Members (Darcy Glover and Myself) and two audio contractors (Daniel Evans and James Ashworth)

Project Length: 6 Months

Engine and Tools: Unity, Adobe Suite, Steamworks, Maximo

Cat Climber

Link: Portfolio

My contributions: Lead the team to rapidly develop a mobile game. Designed the gameplay loop and UI systems. Created character and asset briefs for our Artists, Published the game on the Google Play store. Created a website and coordinated media generation.

Studio: CatRollz Studios (self-employed owner)

Platforms: Android

Team Size: 4 core developers, 2 Animators, 1 Artists

Project Length: 3 Months

Engine and Tools: Unity, Adobe Suite, Google Play Console

En Route

Link: Game Jolt Page

Link: Portfolio

My contributions: Project Managed the game to meet deadlines and deliverables, Level designed “Gas Station” & “Abandoned City”, Modeled bus exterior and interior. Created and sourced animation controller and eating animations. Developed intro cutscene and main menu.

Platforms: PC

Team Size: 5

Project Length: 3 Months

Engine and Tools: Unity, Cinemachine, Trello

Aim Assist

Link: Itch.io Page

Link: Portfolio

My contributions: Lead the team to deliver game and effectively transition development from VR to Android after brief change. Developed a custom camera system, designed the gameplay systems and features. Created media assets and trailers.

Platforms: PC, Android

Team Size: 5

Project Length: 3 Months

Engine and Tools: Unity, Cinemachine, Trello